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Hey really liked it so far! I hope that you continue with this game. Unfortunatly my game crashed giving the following report:

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############################################################################################

ERROR in

action number 1

of  Step Event0

for object obj_scav:

Variable <unknown_object>.scrap(100133, -2147483648) not set before reading it.

at gml_Script_scr_scavenge

############################################################################################

gml_Script_scr_scavenge (line -1)

gml_Object_obj_scav_Step_0


Would be willing to pay for a stable version. :)

Clicked scavenge while scavenger was already scavenging

Game Ver 0003

------------------------------------------------------------

############################################################################################

ERROR in

action number 1

of  Step Event0

for object obj_scav:

Variable <unknown_object>.scrap(100133, -2147483648) not set before reading it.

at gml_Script_scr_scavenge

############################################################################################

gml_Script_scr_scavenge (line -1)

gml_Object_obj_scav_Step_0

Sold 6 Moonbikes in a row while paused Game Ver 0003

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_search_result:

Unable to find instance for object index 100163

at gml_Object_obj_search_result_Draw_0

############################################################################################

gml_Object_obj_search_result_Draw_0 (line -1)

Thanks for the report! sorry for the bug. Will see if I can squash it!

Hi,

It is a lovely game, unfortunately there are some bugs.
Your Discord link seems to be invalid for some reason (both in-game and here).

One small bug: traders seems to be behaving weirdly. They move during pause. If you pause long enough, they overshoot your central platform and land in the void (seems to not cause crash). If they are leaving and you pause, they start to approach your docks again until you unpause (seems to not cause crash). Sometime even if they are docked, they start to move out of screen to the right side (I have found a mineral bulk trader doing it, while a frigate seller don't, I don't know if it is specific for the trader type).

The game crashed during pause, when I tried to switch between two pilots. One was on a Moonbike (lvl 2, with lvl 1 gold, lvl 2 frigate control if I remember correctly) and the other was on a new frigate which was never launched. There might have been also a trader somewhere, which could explain the crash given the above-mentioned behavior.


The message was:

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_search_result:

Unable to find instance for object index 100240

at gml_Object_obj_search_result_Draw_0

############################################################################################

gml_Object_obj_search_result_Draw_0 (line -1)




I would suggest getting rid of the pause mechanics until they are fixed, as they seem to give the most trouble. It is also uncomfortable to use it to either sell the ships or swap pilots. It would be easier to be able to do it in a big two-sided panel, where you can filter both of them based on ship-type, pilot-lvl, pilot name, pilot perk. This could also solve the issue of not being able to tell the modifiers of a perk if you miss or not remember the initial notification.


Again, loved the game, and will continue playing when crashes are solved.

Hey Alabastor! thanks for the great feedback, I am working on a patch that should address some of the main issues causing crashes, and I should have it up tomorrow!

I have seen the weird trader bug. I may very well remove some of the pause functionality at least on the traders. (I used to not pause them and it worked pretty well).

My assumption about the swap bug, is that somehow one of the ships either the moonbike or frigate got destroyed or lost somehow, and when attempting to swap the game couldn't find the ship any more and that caused the crash(based on the error you posted). This one I haven't seen before, but I should be able to come up with a solution fairly easily. 
very annoyingly I forgot to make the discord link permanent so it's expired *facepalm.

I hear you on the swap mechanic being a bit fiddly with the way it is currently implemented. but it will take a bit of time to rework the UI for a better solution, so that will likely remain for the moment. but I will be addressing it in the future.

Sorry for the inconvenience of the bugs. I am really glad you like the concept and feel like it has potential! gonna fix the discord link on my page as well today so if you do want to pop in, you can, I'll likely post the build there first this evening for some initial playtesting.

hope you have a great day!
Womp.

I found a bug, I'm not sure if you caught it already, but here it is: If you press space to pause the game, only the ships pause, which is fine, except that pirates don't pause, and when they touched a fighter the game crashed.

Thanks Spiritbx, I had not caught that. I'll add it to the list! sorry for the inconvenience! hope you've been having fun otherwise!